Adjusting the Position: Part II
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Adjusting the Position: Part II
The second stage of the _modifyPosition function determines the quantities of the two pool tokens that the liquidity provider must contribute in order to establish the position. In the implementation, these quantities are denoted by amount0 and amount1, and they are returned as outputs of the _modifyPosition function.
/// @dev Effect some changes to a position
/// @param params the position details and the change to the position's liquidity to effect
/// @return position a storage pointer referencing the position with the given owner and tick range
/// @return amount0 the amount of token0 owed to the pool, negative if the pool should pay the recipient
/// @return amount1 the amount of token1 owed to the pool, negative if the pool should pay the recipient
function _modifyPosition(ModifyPositionParams memory params)
private
noDelegateCall
returns (
Position.Info storage position,
int256 amount0,
int256 amount1
)
{
checkTicks(params.tickLower, params.tickUpper);
Slot0 memory _slot0 = slot0; // SLOAD for gas optimization
position = _updatePosition(
params.owner,
params.tickLower,
params.tickUpper,
params.liquidityDelta,
_slot0.tick
);
if (params.liquidityDelta != 0) {
if (_slot0.tick < params.tickLower) {
// current tick is below the passed range; liquidity can only become in range by crossing from left to
// right, when we'll need _more_ token0 (it's becoming more valuable) so user must provide it
amount0 = SqrtPriceMath.getAmount0Delta(
TickMath.getSqrtRatioAtTick(params.tickLower),
TickMath.getSqrtRatioAtTick(params.tickUpper),
params.liquidityDelta
);
} else if (_slot0.tick < params.tickUpper) {
// current tick is inside the passed range
uint128 liquidityBefore = liquidity; // SLOAD for gas optimization
// write an oracle entry
(slot0.observationIndex, slot0.observationCardinality) = observations.write(
_slot0.observationIndex,
_blockTimestamp(),
_slot0.tick,
liquidityBefore,
_slot0.observationCardinality,
_slot0.observationCardinalityNext
);
amount0 = SqrtPriceMath.getAmount0Delta(
_slot0.sqrtPriceX96,
TickMath.getSqrtRatioAtTick(params.tickUpper),
params.liquidityDelta
);
amount1 = SqrtPriceMath.getAmount1Delta(
TickMath.getSqrtRatioAtTick(params.tickLower),
_slot0.sqrtPriceX96,
params.liquidityDelta
);
liquidity = LiquidityMath.addDelta(liquidityBefore, params.liquidityDelta);
} else {
// current tick is above the passed range; liquidity can only become in range by crossing from right to
// left, when we'll need _more_ token1 (it's becoming more valuable) so user must provide it
amount1 = SqrtPriceMath.getAmount1Delta(
TickMath.getSqrtRatioAtTick(params.tickLower),
TickMath.getSqrtRatioAtTick(params.tickUpper),
params.liquidityDelta
);
}
}
}